Well … This has been a crazy 24 hours.
So far the mage deck has served me well.
I climbed to about rank 17 after the blog last night, but I started hitting wave after wave of Hunter Aggro decks, which is annoying!
Thankfully my decks resilient, with its board clears, so I started clawing some wins by just hanging on till late game, but it started the cogs turning… I needed to either tweak the mage deck to counter aggro or build a new deck to power past this phase.
The mage deck is good. I like it. Its good…… But.
It’s got midrange power, late game copy (via faceless) and the ability to hold its own in a standard early game. But aggro will stomp it most times. If I change the mage deck to counter aggro I’ll be weaker on the non-aggro matches, so I have to think about that.
I decided to put the priest on hold and spend some of my gold on an Arena – The run was good (good for me) 5-3, the reward pack was AMAZING though, giving me a full set of Muster for battle! Combined with the cards I’d already gotten from the mass pack opening and my secret stash of dust…. I give you.
AGGRO PALADIN! – Cheap as possible
Lets not mince words … I feel dirty – but damn this thing works well!
So far the guys not lost a game, powering me up to Rank 15!
Principle is simple – cycle your starting hand to get a 1 mana (non-owl) minion. Then do what you can to vomit as many cards on to the board, buff them, swamp the face!
When you run out of cards or they have a big hand, play divine favour
Some tactical trades will be needed, and if you haven’t killed the opponent by turn 7 … youre in trouble.
Turn 2: Knife Juggler -> Turn 3: Muster for battle!
Turn 3: Knife Juggler + Coin (if you go second) + Argent Defender
Turn 7: Arcane Golem / Wolf Rider + Blessing of Kings
Anything with divine shield + Blessing of kings!
The owls are to get you round taunts, or any cards that are buffed / enhanced into silly game threatening levels!
Remember to think about who you’re playing.
Hunters have Unleash the hounds – Mages have Arcane Explosion / Flamestrike – Paladins have consecration – Warlocks have hellfire.
As an example of board clears! so if you think this could happen, hold a few cards in reserve, or only play ones with a divine shield. They’ll be much harder to remove!
As I get more cards / packs / I fully intend to keep improving the deck.